Keen-Eyed Striker
- kickInterrupt Scavenge if near a berry bush to prevent the mob from stealing the offering
- healdispelRazor Dive targets a random player, use a defensive or bleed cleanse if needed

32min Mythic+ Timer
Every damage number in the spell descriptions below already includes this increase – the same percentage the game shows when you slot the key at the Font of Power.
This is the number from the Font of Power. Tyrannical and Fortified are not included: from +10 both are always active — bosses then hit another 15 % harder, trash 20 %.
What is worth bringing to this dungeon, sorted by how much it matters. Anything marked “not needed” you can leave at home.
If you are using the Mythic Dungeon Tools (MDT) Addon, you can import our PUG Friendly Route for the Mythic+ difficulty of Den of Nalorakk below.
Den of Nalorakk M+ Dungeon Route: https://wago.io/b69_rKkRL
To start the dungeon you’ll need to pick up 6 viable offerings on your way to the first boss in order to summon him. This includes collecting berries from bushes, fishing in select locations, or grabbing a barrel of apples spread across this area.
Also in this first part of the dungeon are 2 Warding Incense, which druids in bear form or players with 25 skill in Midnight Alchemy can interact with to grant their group a 5% versatility buff for 10mins.
On top of that, later in the dungeon there is another buff that players can grab in the Snowworn Provisions, located about halfway through the Harsh Winds gauntlet on the right side. In this case, Night Elves, Trolls, or druids in bear form can interact with it to give their group the Rune of Anchoring buff, reducing movement forces by 50% for 15mins.
BossThe HoardmongertankAt 90%, 70%, and 40% health the boss will use Resourceful Measures, running to the nearest unused pile of resources and empowering an ability. I recommend empowering the meat pile first, the bone pile second, and the mushroom pile last.
tankdpshealThe meat pile transforms Ravenous Bellow into Hearty Bellow, adding a knockback to the AoE hit and DoT, so healers should be prepared for that damage hit regardless.
dpshealmoveThe bone pile enhances the random target Earthshatter Slam frontal, turning it into Bonespike Slam which adds some additional area denial. In both cases you should step out of the impacted area to avoid the hit.
tankdpshealsoakpoisonThe mushroom pile empowers Spoiled Supplies, causing more of the Rotten Mushroom soaks to spawn around the room. Soaking applies the Toxic Spores poison, so use dispels if you have them, otherwise try and spread out who soaks so that the damage intake isn’t overwhelming. Just make sure to grab them before the 12s timer ends, otherwise they trigger a Putrid Burst.
Moving past the first boss, the terrain eventually becomes snowy and players will need to watch out for the Harsh Winds, finding cover behind terrain which is indicated by a lack of snow in that area. This area also has several new trash mobs to deal with.
BossSentinel of WinterBeware that the boss arena is icy, so players will slide whenever they move.
healdispelHealers use dispels to remove the Glacial Torment DoT quickly, focusing healing into the players you can’t dispel.
moveStack up as a group to bait all the Raging Squall tornadoes into one spot, then rotate around the room to safely avoid them.
tankdpshealkicksoakmoveAvoid the Shattering Frostspike circles, then focus down the adds that spawn from them, keeping interrupts on their Winter's Shroud cast. On death these mobs turn into a snow pile and shoot out a Rimeshatter soak, so make sure one player gets into those.
tankdpshealHealers be prepared for the ticking damage during Frozen Tempest, and if possible position the boss near one of the add snow piles as that will prevent the pushback from this ability.
BossNalorakktankdpshealEchoing Maul debuffs 3 players and forms an Echo on them after a delay, try and drop these in the same general area, near existing echoes if possible, but don’t cleave other allies.
moveIn general you’ll want to avoid going near echoes, as they’ll hit you with Spectral Slash if you get too close.
tankhealsoakTanks make sure your back is never to an echo, as during Overwhelming Onslaught Zul’jarra will jump behind you and put up a shield that the entire group needs to stand behind. Healers be prepared for the 3 large hits, and tanks be ready to run back to the boss after the knockback so you can get in the Forceful Slam soak.
tankdpsDuring Fury of the War God have your whole group make a wall around Zul’jarra in the middle of the room, blocking echoes that attempt to charge at her by standing in their path and taking a small hit of nature damage.
If Zul’jarra is hit by Forceful Slam or any of the charging echoes she will let out a Demoralizing Scream, so do your best to prevent this from happening.
Nothing here matches that filter.