- Season
- The Blinding Vale
- Lightblossom Trinity
- Lightblossom Trinity
- Ikuzz the Light Hunter
- Lightwarden Ruia
- Ziekket
Lightblossom Trinity
31min Mythic+ Timer
Every damage number in the spell descriptions below already includes this increase – the same percentage the game shows when you slot the key at the Font of Power.
This is the number from the Font of Power. Tyrannical and Fortified are not included: from +10 both are always active — bosses then hit another 15 % harder, trash 20 %.
What is worth bringing to this dungeon, sorted by how much it matters. Anything marked “not needed” you can leave at home.
BossLightblossom Trinity
Quick read
- This boss has an ability cycle related to it's seeds. Every 45s
- 1. Bedrock Slam summons green pools and applies a DoT
- 2. Lightsower Dash plants a seed on all 3 pools
- 3. Lightblossom Beam turns the pools yellow. SOAK THIS!
kickKeep an interrupt rotation on Kezkitt’s random target Light Bolt ability.
healdispelmoveIf targeted by Thornblade, move to avoid cleaving allies then run out of the effect when Lekshi jumps to you. If needed use a defensive or bleed cleanse to remove the DoT this applies.
tankhealmoveTanks be ready with a defensive for Bedrock Slam, then position the bosses near one of the 3 Fertile Loam circles this spawns, just be ready to avoid the Lightsower Dash line attack that passes through all 3 circles.
tankdpssoakWhen Lightblossom Beam is cast the circles become soaks which deal ticking damage to players inside. These must be soaked to prevent the Lightbloom Overgrowth AoE damage, so I recommend the tank and 2 other players step into them ASAP. After the end of the channel the circles turn into Light-Scorched Earth as area denial, so tanks need to be ready to quickly reposition the bosses away before the next Bedrock Slam.
Nothing here matches that filter.
