- Season
- Kings' Rest
- Mchimba the Embalmer
- The Golden Serpent
- Mchimba the Embalmer
- The Council of Tribes
- Dazar, the First King
Mchimba the Embalmer
33min Mythic+ Timer
Every damage number in the spell descriptions below already includes this increase – the same percentage the game shows when you slot the key at the Font of Power.
This is the number from the Font of Power. Tyrannical and Fortified are not included: from +10 both are always active — bosses then hit another 15 % harder, trash 20 %.
What is worth bringing to this dungeon, sorted by how much it matters. Anything marked “not needed” you can leave at home.
No timeline available for Dazar, the First King. The write-up below still covers the fight.
BossMchimba the Embalmer
Quick read
- Dodge the Drain Fluids circles - if the channel goes through, heal the target above 90%
- Drop the Burn Corruption puddles away from the boss and the sarcophagi
- Top the group for Awakening Slam, then cleave the mummies and interrupt Wretched Discharge
- After Entomb spread out and find the sarcophagus that is shaking
dpshealmoveDrain Fluids channels into a random player, avoid the circles this creates and if targeted use a defensive or combat drop to stop the channel. If it does fully channel, healers should make sure to push the target's health above 90% to remove their debuff.
dpshealBurn Corruption targets a random player, drop these fire puddles away from the boss and sarcophagi so they don’t block your path.
dpskickMake sure players are topped for Awakening Slam, then cleave down the two Half-Finished Mummy mobs this spawns while keeping an interrupt on their Wretched Discharge cast.
tankdpshealEntomb locks a random player into one of the four sarcophagi around the room, quickly spread out to find which one they are shaking to prevent the boss from summoning additional mummy mobs.
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