- Season
- Kings' Rest
- The Golden Serpent
- The Golden Serpent
- Mchimba the Embalmer
- The Council of Tribes
- Dazar, the First King
The Golden Serpent
33min Mythic+ Timer
Every damage number in the spell descriptions below already includes this increase – the same percentage the game shows when you slot the key at the Font of Power.
This is the number from the Font of Power. Tyrannical and Fortified are not included: from +10 both are always active — bosses then hit another 15 % harder, trash 20 %.
What is worth bringing to this dungeon, sorted by how much it matters. Anything marked “not needed” you can leave at home.
No timeline available for Dazar, the First King. The write-up below still covers the fight.
BossThe Golden Serpent
Quick read
- Drop the Spit Gold puddles next to the existing ones, then cleave down the Animated Gold
- Save a group defensive or a healing cooldown for the Serpentine Gust channel
- Tail Thrash goes on the tank and is not dangerous
dpshealSpit Gold targets 2 random players, use a defensive if needed and drop the puddles this creates near existing ones if possible, as they turn into Animated Gold when Lucre's Call is cast. Cleave these blobs down, using slows and CCs to prevent them from empowering the boss
healHealers make sure to prepare for the Serpentine Gust channel, using group defensives or healing cooldowns as needed.
tankhealTail Thrash targets the tank, though this isn’t particularly dangerous.
Nothing here matches that filter.
